Jon Shafer, our lead designer, really wanted to integrate with all the systems of the game. It didn't have a whole lot of effect on other aspects of the game. You build up culture by building cultural buildings and at the end of the game, if you have the three biggest culture generating cities over a certain threshold, you win a Culture Victory. Shack: Policies - what is this new system and what does it bring to the table?ĭennis Shirk: If you've played Civ IV before, you're familiar with the Culture Victory. In the interview, Dennis and I discuss the social policy system new to Civilization V, unique units, puppet states, and early game rushes. You can read my preview of the demo or just jump right into the interview below. Added clarification about multiplayer modes available at and after launch.Īt E3 2010, I had a chance to have a quick chat with Civilization V producer Dennis Shirk following a demo of the impending strategy sequel.
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